As with so many other strategy titles thrown at the world market these days, Thandor falls into one of the two primary categories, which can classically be defined as medieval fantasy or science techno-fiction. Thandor follows the latter of these two, preferring to use ion-cannons and machine guns over halberds and battle-magic. The storyline in Thandor weaves a tale of typical galactic destruction at the hands of a despicable warlike race called the Golraths. Human worlds banded together, forming a great alliance to defend themselves against the brutality of the Golraths, who were apparently quite keen at exterminating or enslaving most anyone who got in their way. Eventually the Golraths were defeated by the Alliance, ending a potentially interesting chapter in the Thandor saga, and leaving players with the leftovers. In short, the once proud Alliance began to fracture after a measly ten years, with bickering and infighting becoming commonplace. Eventually, what few troops remained loyal to the principles of the Alliance banded together, determined to bring their wayward brethren back into the fold - one way or another. In the battlefields of the future, warfare has naturally evolved to include technologically enhanced versions of land, sea and air warfare; basic man-to-man combat has been all but eliminated. Your command will consist of a small economy to support your troops and a firm military presence to wipe out enemies and accomplish objectives. Normally you will be given a very generic set of orders to carry out. These orders will often consist of things like securing different areas or clearing a sector of all enemies. To stand any chance of succeeding in your missions, you must first grasp some of the fundamentals behind Thandor's gameplay, much of which is identical to other titles in the genre.

Minimum Specifications:
Pentium 233
64 MB RAM
SVGA 4MB
Direct 3D
Recommended Specifications:
Pentium II 400
64 MB RAM
SVGA 8MB
Direct 3D